Different conditions
Each game territory has its own features and resistance. Card combinations can shift the balance of power.
A strategy game about good and evil in a fictional world. Unusual character cards, corporate progression and satire about bureaucracy and human flaws.
A dark fantasy world
Fictional cities live by their own rules. Pride, greed and envy become game statistics, while decisions change the course of the story.

Each game territory has its own features and resistance. Card combinations can shift the balance of power.
Money, technology and chaos are connected. The consequences of one decision may reach neighboring nodes.
Souls are a fictional game resource used for cards and upgrades. The Book of Evil brings together the available progression paths.
Cards and decks
Every deck has its own character and gameplay bonus. Choose power, tempo or weaker resistance, then explore cards from the bestiary.
Shadows weaken resistance.
Deck bonusResolve protection is 15% weaker
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Tier 6
Raw power with no conditions.
Deck bonus+10% to all cards' power
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Heavy cards.
Deck bonus+20% to cards' power, but summons cost 20% more
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Tempo matters more than power.
Deck bonus+1 card per turn, −20% to cards' power
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Their bonuses are already playable. These are the first designs; full art collections are still in development.

In development
+8 souls per turn from each captured node

In development
Card effects last 1 turn longer

In development
Infection of adjacent nodes is twice as fast

In development
+30% to cards' power, but hand size is 1 less

In development
Greed and Gluttony reduce Money, but not below 1

In development
Resolve protects 20% less, node recovery is 20% slower

In development
12% of the strongest sin each turn reflects on the weakest
Territories
Three corners of a fictional world: ancient fortifications, empty wilds and cities beside dark water.

A gloomy fortress among ashen lands, stone walls and tall towers.

Ancient bridges and mountain ranges amid uninhabited expanses.

A city beside dark water, with canals and narrow stone quarters.
The Book of Evil
The Book of Evil is an in-game upgrade tree. It brings together corporate laws and effects that shape each game’s strategy.